Institutional Economics

Educational environments and emergent virtues

July 06, 2010

Jane McGonigal thinks the opposite of games and gaming is not reality, but depression. In ten years from now, playing games in synthetic environments (MMORPG) will become a skill that new generations will perform at a virtuoso level. As a result of that a new range of dispositions will be available for that generation: urgent optimism, social fabric, blissful productivity and epic meaning. A whole new educational environment of planetary scope has emerged in a decade, with enough force to tackle our "real" contemporary challenges.